I'm Susanne, a UX product designer who works on how people make decisions when things aren’t clear. Most of that work comes down to the same question. Does this system give people enough to actually trust it?

A meaningful alert can take an analyst up to 45 minutes to investigate by hand.

Arclight · AI Security System Design

Software is often designed to hide uncertainty. That's dangerous when analysts are overwhelmed by alerts. Solace is the intelligence layer within Arclight, orchestrating specialist agents to investigate threats and show what the system knows, where it is uncertain, and why it reached a recommendation. The analyst still makes the final decision.

Laptop screen displaying a research webpage with the title 'Research doesn't always agree. Signal makes uncertainty visible.' and three information cards labeled Corroborated, Forming signal, and Open gap, with a question input box below.

Research doesn’t always lead to one answer.

Signal · UX Design + AI Product Design

Research tools are built to look confident. That's a problem when the output is driving real product decisions. Signal is an agentic system that shows its uncertainty instead of hiding it. What it produces is actually worth acting on.

Mobile app dashboard showing notifications about a job opportunity in Lyon, France, for a basketball guard, with options to take a look or decline. Menu options include deal room, vault, agent hub, and market value.

Athletes abroad make important decisions with limited trusted context.

WEVOLV · UX Research · UX Design

Professional athletes navigating careers abroad have to figure out who to trust with almost no reliable information to go on. I researched how athletes actually make those decisions and used those findings to inform the design direction.

Screenshots of a mobile app interface showing a messaging and follow-up feature. The first screen displays a greeting to Milton, a prompt indicating Sarah Bishop is awaiting a reply, with options to draft a message or snooze, and a list of contacts with their latest interactions. The second screen shows a drafted follow-up message to Sarah Bishop, with options to set the message type (Friendly, Formal, Brief) and share via email, SMS, or LinkedIn, with buttons to send via email or edit the message.

Connections are made easily, but rarely followed up.

HeyFollowUp · UX Design

Most networking tools are good at saving contacts. They're bad at what comes next. I redesigned the follow-up experience around the moments where people lose momentum because a connection you never follow up on isn't really a connection.